Unreal Engine IA
As part of my exchange I develped a simple Unreal Engine 4 project that uses behaviour trees to control multiple enemies. The project contains a basic enemy AI that uses behaviour trees to patrol around a simple map, chase the player, hide from the player melee attack, range atttack etc. The multiple enemy behaviours were heavely inspired by the IA used in Halo. Behaviour trees, queries and blueprints were used for the development of this project.
You can download the report in Spanish here